Record3D¶
Parse and stream Record3D captures. To get demo data, see ../assets/download_assets.sh.
Features:
viser.extrasRecord3D parser for RGBD dataPoint cloud visualization from depth maps
Camera pose trajectory display
Temporal playback controls with scrubbing
Note
This example requires external assets. To download them, run:
git clone -b v1.0.26 https://github.com/viser-project/viser.git
cd viser/examples
./assets/download_assets.sh
python 04_demos/00_record3d_visualizer.py # With viser installed.
Source: examples/04_demos/00_record3d_visualizer.py
Code¶
1import time
2from pathlib import Path
3
4import numpy as np
5import tyro
6from tqdm.auto import tqdm
7
8import viser
9import viser.extras
10import viser.transforms as tf
11
12
13def main(
14 data_path: Path = Path(__file__).parent / "../assets/record3d_dance",
15 downsample_factor: int = 4,
16 max_frames: int = 100,
17 share: bool = False,
18) -> None:
19 server = viser.ViserServer()
20 server.initial_camera.position = (1.2, 1.2, 1.2)
21 if share:
22 server.request_share_url()
23
24 print("Loading frames!")
25 loader = viser.extras.Record3dLoader(data_path)
26 num_frames = min(max_frames, loader.num_frames())
27
28 # Initial camera pose.
29 @server.on_client_connect
30 def _(client: viser.ClientHandle) -> None:
31 client.camera.position = (-1.554, -1.013, 1.142)
32 client.camera.look_at = (-0.005, 2.283, -0.156)
33
34 # Add playback UI.
35 with server.gui.add_folder("Playback"):
36 gui_point_size = server.gui.add_slider(
37 "Point size",
38 min=0.001,
39 max=0.02,
40 step=1e-3,
41 initial_value=0.01,
42 )
43 gui_timestep = server.gui.add_slider(
44 "Timestep",
45 min=0,
46 max=num_frames - 1,
47 step=1,
48 initial_value=0,
49 disabled=True,
50 )
51 gui_next_frame = server.gui.add_button("Next Frame", disabled=True)
52 gui_prev_frame = server.gui.add_button("Prev Frame", disabled=True)
53 gui_playing = server.gui.add_checkbox("Playing", True)
54 gui_framerate = server.gui.add_slider(
55 "FPS", min=1, max=60, step=0.1, initial_value=loader.fps
56 )
57 gui_framerate_options = server.gui.add_button_group(
58 "FPS options", ("10", "20", "30", "60")
59 )
60
61 # Frame step buttons.
62 @gui_next_frame.on_click
63 def _(_) -> None:
64 gui_timestep.value = (gui_timestep.value + 1) % num_frames
65
66 @gui_prev_frame.on_click
67 def _(_) -> None:
68 gui_timestep.value = (gui_timestep.value - 1) % num_frames
69
70 # Disable frame controls when we're playing.
71 @gui_playing.on_update
72 def _(_) -> None:
73 gui_timestep.disabled = gui_playing.value
74 gui_next_frame.disabled = gui_playing.value
75 gui_prev_frame.disabled = gui_playing.value
76
77 # Set the framerate when we click one of the options.
78 @gui_framerate_options.on_click
79 def _(_) -> None:
80 gui_framerate.value = int(gui_framerate_options.value)
81
82 prev_timestep = gui_timestep.value
83
84 # Toggle frame visibility when the timestep slider changes.
85 @gui_timestep.on_update
86 def _(_) -> None:
87 nonlocal prev_timestep
88 current_timestep = gui_timestep.value
89 with server.atomic():
90 # Toggle visibility.
91 frame_nodes[current_timestep].visible = True
92 frame_nodes[prev_timestep].visible = False
93 prev_timestep = current_timestep
94 server.flush() # Optional!
95
96 # Load in frames.
97 server.scene.add_frame(
98 "/frames",
99 wxyz=tf.SO3.exp(np.array([np.pi / 2.0, 0.0, 0.0])).wxyz,
100 position=(0, 0, 0),
101 show_axes=False,
102 )
103 frame_nodes: list[viser.FrameHandle] = []
104 point_nodes: list[viser.PointCloudHandle] = []
105 for i in tqdm(range(num_frames)):
106 frame = loader.get_frame(i)
107 position, color = frame.get_point_cloud(downsample_factor)
108
109 # Add base frame.
110 frame_nodes.append(server.scene.add_frame(f"/frames/t{i}", show_axes=False))
111
112 # Place the point cloud in the frame.
113 point_nodes.append(
114 server.scene.add_point_cloud(
115 name=f"/frames/t{i}/point_cloud",
116 points=position,
117 colors=color,
118 point_size=gui_point_size.value,
119 point_shape="rounded",
120 )
121 )
122
123 # Place the frustum.
124 fov = 2 * np.arctan2(frame.rgb.shape[0] / 2, frame.K[0, 0])
125 aspect = frame.rgb.shape[1] / frame.rgb.shape[0]
126 server.scene.add_camera_frustum(
127 f"/frames/t{i}/frustum",
128 fov=fov,
129 aspect=aspect,
130 scale=0.15,
131 image=frame.rgb[::downsample_factor, ::downsample_factor],
132 wxyz=tf.SO3.from_matrix(frame.T_world_camera[:3, :3]).wxyz,
133 position=frame.T_world_camera[:3, 3],
134 )
135
136 # Add some axes.
137 server.scene.add_frame(
138 f"/frames/t{i}/frustum/axes",
139 axes_length=0.05,
140 axes_radius=0.005,
141 )
142
143 # Hide all but the current frame.
144 for i, frame_node in enumerate(frame_nodes):
145 frame_node.visible = i == gui_timestep.value
146
147 # Playback update loop.
148 prev_timestep = gui_timestep.value
149 while True:
150 # Update the timestep if we're playing.
151 if gui_playing.value:
152 gui_timestep.value = (gui_timestep.value + 1) % num_frames
153
154 # Update point size of both this timestep and the next one! There's
155 # redundancy here, but this will be optimized out internally by viser.
156 #
157 # We update the point size for the next timestep so that it will be
158 # immediately available when we toggle the visibility.
159 point_nodes[gui_timestep.value].point_size = gui_point_size.value
160 point_nodes[
161 (gui_timestep.value + 1) % num_frames
162 ].point_size = gui_point_size.value
163
164 time.sleep(1.0 / gui_framerate.value)
165
166
167if __name__ == "__main__":
168 tyro.cli(main)