Scene Handles¶
A handle is created for each object that is added to the scene. These can be used to read and set state, as well as detect clicks.
When a scene node is added to a server (for example, via
viser.ViserServer.add_frame()
), state is synchronized between all
connected clients. When a scene node is added to a client (for example, via
viser.ClientHandle.add_frame()
), state is local to a specific client.
The most common attributes to read and write here are
viser.SceneNodeHandle.wxyz
and viser.SceneNodeHandle.position
.
Each node type also has type-specific attributes that we can read and write.
Many of these are lower-level than their equivalent arguments in factory
methods like viser.ViserServer.add_frame()
or
viser.ViserServer.add_image()
.
- class viser.SceneNodeHandle[source]¶
Handle base class for interacting with scene nodes.
- property name: str¶
Read-only name of the scene node.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- class viser.CameraFrustumHandle[source]¶
Handle for camera frustums.
- property name: str¶
Read-only name of the scene node.
- on_click(func: Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine]) Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine] ¶
Attach a callback for when a scene node is clicked.
The callback can be either a standard function or an async function:
Standard functions (def) will be executed in a threadpool.
Async functions (async def) will be executed in the event loop.
Using async functions can be useful for reducing race conditions.
- Parameters:
self (Self)
func (Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine])
- Return type:
Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine]
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- remove_click_callback(callback: Literal[‘all’] | Callable = 'all') None ¶
Remove click callbacks from scene node.
- Parameters:
callback (Literal[‘all’] | ~typing.Callable) – Either “all” to remove all callbacks, or a specific callback function to remove.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- fov: float¶
Field of view of the camera (in radians). Synchronized automatically when assigned.
- aspect: float¶
Aspect ratio of the camera (width over height). Synchronized automatically when assigned.
- scale: float¶
Scale factor for the size of the frustum. Synchronized automatically when assigned.
- line_width: float¶
Width of the frustum lines. Synchronized automatically when assigned.
- color: Tuple[int, int, int]¶
Color of the frustum as RGB integers. Synchronized automatically when assigned.
- image_media_type: Literal['image/jpeg', 'image/png'] | None¶
Format of the provided image (‘image/jpeg’ or ‘image/png’). Synchronized automatically when assigned.
- image_binary: bytes | None¶
Optional image to be displayed on the frustum. Synchronized automatically when assigned.
- class viser.FrameHandle[source]¶
Handle for coordinate frames.
- property name: str¶
Read-only name of the scene node.
- on_click(func: Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine]) Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine] ¶
Attach a callback for when a scene node is clicked.
The callback can be either a standard function or an async function:
Standard functions (def) will be executed in a threadpool.
Async functions (async def) will be executed in the event loop.
Using async functions can be useful for reducing race conditions.
- Parameters:
self (Self)
func (Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine])
- Return type:
Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine]
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- remove_click_callback(callback: Literal[‘all’] | Callable = 'all') None ¶
Remove click callbacks from scene node.
- Parameters:
callback (Literal[‘all’] | ~typing.Callable) – Either “all” to remove all callbacks, or a specific callback function to remove.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- show_axes: bool¶
Boolean to indicate whether to show the frame as a set of axes + origin sphere. Synchronized automatically when assigned.
- axes_length: float¶
Length of each axis. Synchronized automatically when assigned.
- axes_radius: float¶
Radius of each axis. Synchronized automatically when assigned.
- origin_radius: float¶
Radius of the origin sphere. Synchronized automatically when assigned.
- origin_color: Tuple[int, int, int]¶
Color of the origin sphere as RGB integers. Synchronized automatically when assigned.
- class viser.BatchedAxesHandle[source]¶
Handle for batched coordinate frames.
- property name: str¶
Read-only name of the scene node.
- on_click(func: Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine]) Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine] ¶
Attach a callback for when a scene node is clicked.
The callback can be either a standard function or an async function:
Standard functions (def) will be executed in a threadpool.
Async functions (async def) will be executed in the event loop.
Using async functions can be useful for reducing race conditions.
- Parameters:
self (Self)
func (Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine])
- Return type:
Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine]
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- remove_click_callback(callback: Literal[‘all’] | Callable = 'all') None ¶
Remove click callbacks from scene node.
- Parameters:
callback (Literal[‘all’] | ~typing.Callable) – Either “all” to remove all callbacks, or a specific callback function to remove.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- wxyzs_batched: npt.NDArray[np.float32]¶
Float array of shape (N,4) representing quaternion rotations. Synchronized automatically when assigned.
- positions_batched: npt.NDArray[np.float32]¶
Float array of shape (N,3) representing positions. Synchronized automatically when assigned.
- axes_length: float¶
Length of each axis. Synchronized automatically when assigned.
- axes_radius: float¶
Radius of each axis. Synchronized automatically when assigned.
- class viser.GlbHandle[source]¶
Handle for GLB objects.
- property name: str¶
Read-only name of the scene node.
- on_click(func: Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine]) Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine] ¶
Attach a callback for when a scene node is clicked.
The callback can be either a standard function or an async function:
Standard functions (def) will be executed in a threadpool.
Async functions (async def) will be executed in the event loop.
Using async functions can be useful for reducing race conditions.
- Parameters:
self (Self)
func (Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine])
- Return type:
Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine]
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- remove_click_callback(callback: Literal[‘all’] | Callable = 'all') None ¶
Remove click callbacks from scene node.
- Parameters:
callback (Literal[‘all’] | ~typing.Callable) – Either “all” to remove all callbacks, or a specific callback function to remove.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- glb_data: bytes¶
A binary payload containing the GLB data. Synchronized automatically when assigned.
- scale: float¶
A scale for resizing the GLB asset. Synchronized automatically when assigned.
- class viser.Gui3dContainerHandle[source]¶
Use as a context to place GUI elements into a 3D GUI container.
- property name: str¶
Read-only name of the scene node.
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- order: float¶
Order value for arranging GUI elements. Synchronized automatically when assigned.
- container_uuid: str¶
Identifier for the container. Synchronized automatically when assigned.
- class viser.ImageHandle[source]¶
Handle for 2D images, rendered in 3D.
- property name: str¶
Read-only name of the scene node.
- on_click(func: Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine]) Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine] ¶
Attach a callback for when a scene node is clicked.
The callback can be either a standard function or an async function:
Standard functions (def) will be executed in a threadpool.
Async functions (async def) will be executed in the event loop.
Using async functions can be useful for reducing race conditions.
- Parameters:
self (Self)
func (Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine])
- Return type:
Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine]
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- remove_click_callback(callback: Literal[‘all’] | Callable = 'all') None ¶
Remove click callbacks from scene node.
- Parameters:
callback (Literal[‘all’] | ~typing.Callable) – Either “all” to remove all callbacks, or a specific callback function to remove.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- media_type: Literal['image/jpeg', 'image/png']¶
Format of the provided image (‘image/jpeg’ or ‘image/png’). Synchronized automatically when assigned.
- data: bytes¶
Binary data of the image. Synchronized automatically when assigned.
- render_width: float¶
Width at which the image should be rendered in the scene. Synchronized automatically when assigned.
- render_height: float¶
Height at which the image should be rendered in the scene. Synchronized automatically when assigned.
- class viser.LabelHandle[source]¶
Handle for 2D label objects. Does not support click events.
- property name: str¶
Read-only name of the scene node.
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- text: str¶
Text content of the label. Synchronized automatically when assigned.
- class viser.MeshHandle[source]¶
Handle for mesh objects.
- property name: str¶
Read-only name of the scene node.
- on_click(func: Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine]) Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine] ¶
Attach a callback for when a scene node is clicked.
The callback can be either a standard function or an async function:
Standard functions (def) will be executed in a threadpool.
Async functions (async def) will be executed in the event loop.
Using async functions can be useful for reducing race conditions.
- Parameters:
self (Self)
func (Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine])
- Return type:
Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine]
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- remove_click_callback(callback: Literal[‘all’] | Callable = 'all') None ¶
Remove click callbacks from scene node.
- Parameters:
callback (Literal[‘all’] | ~typing.Callable) – Either “all” to remove all callbacks, or a specific callback function to remove.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- vertices: npt.NDArray[np.float32]¶
A numpy array of vertex positions. Should have shape (V, 3). Synchronized automatically when assigned.
- faces: npt.NDArray[np.uint32]¶
A numpy array of faces, where each face is represented by indices of vertices. Should have shape (F, 3). Synchronized automatically when assigned.
- color: Tuple[int, int, int] | None¶
Color of the mesh as RGB integers. Synchronized automatically when assigned.
- wireframe: bool¶
Boolean indicating if the mesh should be rendered as a wireframe. Synchronized automatically when assigned.
- opacity: float | None¶
Opacity of the mesh. None means opaque. Synchronized automatically when assigned.
- flat_shading: bool¶
Whether to do flat shading. Synchronized automatically when assigned.
- side: Literal['front', 'back', 'double']¶
Side of the surface to render. Synchronized automatically when assigned.
- material: Literal['standard', 'toon3', 'toon5']¶
Material type of the mesh. Synchronized automatically when assigned.
- class viser.MeshSkinnedHandle[source]¶
Handle for skinned mesh objects.
- property name: str¶
Read-only name of the scene node.
- on_click(func: Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine]) Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine] ¶
Attach a callback for when a scene node is clicked.
The callback can be either a standard function or an async function:
Standard functions (def) will be executed in a threadpool.
Async functions (async def) will be executed in the event loop.
Using async functions can be useful for reducing race conditions.
- Parameters:
self (Self)
func (Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine])
- Return type:
Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine]
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- remove_click_callback(callback: Literal[‘all’] | Callable = 'all') None ¶
Remove click callbacks from scene node.
- Parameters:
callback (Literal[‘all’] | ~typing.Callable) – Either “all” to remove all callbacks, or a specific callback function to remove.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- bone_wxyzs: npt.NDArray[np.float32]¶
Array of quaternions representing bone orientations (B, 4). Synchronized automatically when assigned.
- bone_positions: npt.NDArray[np.float32]¶
Array of positions representing bone positions (B, 3). Synchronized automatically when assigned.
- skin_indices: npt.NDArray[np.uint16]¶
Array of skin indices. Should have shape (V, 4). Synchronized automatically when assigned.
- skin_weights: npt.NDArray[np.float32]¶
Array of skin weights. Should have shape (V, 4). Synchronized automatically when assigned.
- vertices: npt.NDArray[np.float32]¶
A numpy array of vertex positions. Should have shape (V, 3). Synchronized automatically when assigned.
- faces: npt.NDArray[np.uint32]¶
A numpy array of faces, where each face is represented by indices of vertices. Should have shape (F, 3). Synchronized automatically when assigned.
- color: Tuple[int, int, int] | None¶
Color of the mesh as RGB integers. Synchronized automatically when assigned.
- wireframe: bool¶
Boolean indicating if the mesh should be rendered as a wireframe. Synchronized automatically when assigned.
- opacity: float | None¶
Opacity of the mesh. None means opaque. Synchronized automatically when assigned.
- flat_shading: bool¶
Whether to do flat shading. Synchronized automatically when assigned.
- side: Literal['front', 'back', 'double']¶
Side of the surface to render. Synchronized automatically when assigned.
- material: Literal['standard', 'toon3', 'toon5']¶
Material type of the mesh. Synchronized automatically when assigned.
- class viser.MeshSkinnedBoneHandle[source]¶
Handle for reading and writing the poses of bones in a skinned mesh.
- property wxyz: ndarray¶
Orientation of the bone. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- property position: ndarray¶
Position of the bone. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- class viser.PointCloudHandle[source]¶
Handle for point clouds. Does not support click events.
- property name: str¶
Read-only name of the scene node.
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- points: npt.NDArray[np.float16]¶
Location of points. Should have shape (N, 3). Synchronized automatically when assigned.
- colors: npt.NDArray[np.uint8]¶
Colors of points. Should have shape (N, 3) or (3,). Synchronized automatically when assigned.
- point_size: float¶
Size of each point. Synchronized automatically when assigned.
- point_ball_norm: float¶
Norm value determining the shape of each point. Synchronized automatically when assigned.
- class viser.SplineCatmullRomHandle[source]¶
Handle for Catmull-Rom splines.
- property name: str¶
Read-only name of the scene node.
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- positions: Tuple[Tuple[float, float, float], ...]¶
A tuple of 3D positions (x, y, z) defining the spline’s path. Synchronized automatically when assigned.
- curve_type: Literal['centripetal', 'chordal', 'catmullrom']¶
Type of the curve (‘centripetal’, ‘chordal’, ‘catmullrom’). Synchronized automatically when assigned.
- tension: float¶
Tension of the curve. Affects the tightness of the curve. Synchronized automatically when assigned.
- closed: bool¶
Boolean indicating if the spline is closed (forms a loop). Synchronized automatically when assigned.
- line_width: float¶
Width of the spline line. Synchronized automatically when assigned.
- color: Tuple[int, int, int]¶
Color of the spline as RGB integers. Synchronized automatically when assigned.
- segments: int | None¶
Number of segments to divide the spline into. Synchronized automatically when assigned.
- class viser.SplineCubicBezierHandle[source]¶
Handle for cubic Bezier splines.
- property name: str¶
Read-only name of the scene node.
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- positions: Tuple[Tuple[float, float, float], ...]¶
A tuple of 3D positions (x, y, z) defining the spline’s key points. Synchronized automatically when assigned.
- control_points: Tuple[Tuple[float, float, float], ...]¶
A tuple of control points for Bezier curve shaping. Synchronized automatically when assigned.
- line_width: float¶
Width of the spline line. Synchronized automatically when assigned.
- color: Tuple[int, int, int]¶
Color of the spline as RGB integers. Synchronized automatically when assigned.
- segments: int | None¶
Number of segments to divide the spline into. Synchronized automatically when assigned.
- class viser.TransformControlsHandle[source]¶
Handle for interacting with transform control gizmos.
- property name: str¶
Read-only name of the scene node.
- on_click(func: Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine]) Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine] ¶
Attach a callback for when a scene node is clicked.
The callback can be either a standard function or an async function:
Standard functions (def) will be executed in a threadpool.
Async functions (async def) will be executed in the event loop.
Using async functions can be useful for reducing race conditions.
- Parameters:
self (Self)
func (Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine])
- Return type:
Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine]
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- remove_click_callback(callback: Literal[‘all’] | Callable = 'all') None ¶
Remove click callbacks from scene node.
- Parameters:
callback (Literal[‘all’] | ~typing.Callable) – Either “all” to remove all callbacks, or a specific callback function to remove.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- scale: float¶
Scale of the transform controls. Synchronized automatically when assigned.
- line_width: float¶
Width of the lines used in the gizmo. Synchronized automatically when assigned.
- fixed: bool¶
Boolean indicating if the gizmo should be fixed in position. Synchronized automatically when assigned.
- auto_transform: bool¶
Whether the transform should be applied automatically. Synchronized automatically when assigned.
- active_axes: Tuple[bool, bool, bool]¶
Tuple of booleans indicating active axes. Synchronized automatically when assigned.
- disable_axes: bool¶
Boolean to disable axes interaction. Synchronized automatically when assigned.
- disable_sliders: bool¶
Boolean to disable slider interaction. Synchronized automatically when assigned.
- disable_rotations: bool¶
Boolean to disable rotation interaction. Synchronized automatically when assigned.
- translation_limits: Tuple[Tuple[float, float], Tuple[float, float], Tuple[float, float]]¶
Limits for translation. Synchronized automatically when assigned.
- rotation_limits: Tuple[Tuple[float, float], Tuple[float, float], Tuple[float, float]]¶
Limits for rotation. Synchronized automatically when assigned.
- depth_test: bool¶
Boolean indicating if depth testing should be used when rendering. Synchronized automatically when assigned.
- opacity: float¶
Opacity of the gizmo. Synchronized automatically when assigned.
- property update_timestamp: float¶
- on_update(func: Callable[[TransformControlsHandle], NoneOrCoroutine]) Callable[[TransformControlsHandle], NoneOrCoroutine] [source]¶
Attach a callback for when the gizmo is moved.
The callback can be either a standard function or an async function:
Standard functions (def) will be executed in a threadpool.
Async functions (async def) will be executed in the event loop.
Using async functions can be useful for reducing race conditions.
- Parameters:
func (Callable[[TransformControlsHandle], NoneOrCoroutine])
- Return type:
Callable[[TransformControlsHandle], NoneOrCoroutine]
- class viser.GaussianSplatHandle[source]¶
Handle for Gaussian splatting objects.
Work-in-progress. Gaussian rendering is still under development.
- property name: str¶
Read-only name of the scene node.
- on_click(func: Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine]) Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine] ¶
Attach a callback for when a scene node is clicked.
The callback can be either a standard function or an async function:
Standard functions (def) will be executed in a threadpool.
Async functions (async def) will be executed in the event loop.
Using async functions can be useful for reducing race conditions.
- Parameters:
self (Self)
func (Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine])
- Return type:
Callable[[SceneNodePointerEvent[Self]], NoneOrCoroutine]
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- remove_click_callback(callback: Literal[‘all’] | Callable = 'all') None ¶
Remove click callbacks from scene node.
- Parameters:
callback (Literal[‘all’] | ~typing.Callable) – Either “all” to remove all callbacks, or a specific callback function to remove.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- buffer: npt.NDArray[np.uint32]¶
Our buffer will contain:
x as f32
y as f32
z as f32
(unused)
cov1 (f16), cov2 (f16)
cov3 (f16), cov4 (f16)
cov5 (f16), cov6 (f16)
rgba (int32)
Where cov1-6 are the upper-triangular terms of covariance matrices.
- class viser.DirectionalLightHandle[source]¶
Handle for directional lights.
- property name: str¶
Read-only name of the scene node.
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- color: Tuple[int, int, int]¶
Color of the directional light. Synchronized automatically when assigned.
- intensity: float¶
Intensity of the directional light. Synchronized automatically when assigned.
- class viser.AmbientLightHandle[source]¶
Handle for ambient lights.
- property name: str¶
Read-only name of the scene node.
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- color: Tuple[int, int, int]¶
Color of the ambient light. Synchronized automatically when assigned.
- intensity: float¶
Intensity of the ambient light. Synchronized automatically when assigned.
- class viser.HemisphereLightHandle[source]¶
Handle for hemisphere lights.
- property name: str¶
Read-only name of the scene node.
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- sky_color: Tuple[int, int, int]¶
Sky color of the hemisphere light. Synchronized automatically when assigned.
- ground_color: Tuple[int, int, int]¶
Ground color of the hemisphere light. Synchronized automatically when assigned.
- intensity: float¶
Intensity of the hemisphere light. Synchronized automatically when assigned.
- class viser.PointLightHandle[source]¶
Handle for point lights.
- property name: str¶
Read-only name of the scene node.
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- color: Tuple[int, int, int]¶
Color of the point light. Synchronized automatically when assigned.
- intensity: float¶
Intensity of the point light. Synchronized automatically when assigned.
- distance: float¶
Distance of the point light. Synchronized automatically when assigned.
- decay: float¶
Decay of the point light. Synchronized automatically when assigned.
- class viser.RectAreaLightHandle[source]¶
Handle for rectangular area lights.
- property name: str¶
Read-only name of the scene node.
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- color: Tuple[int, int, int]¶
Color of the rectangular area light. Synchronized automatically when assigned.
- intensity: float¶
Intensity of the rectangular area light. Synchronized automatically when assigned.
- width: float¶
Width of the rectangular area light. Synchronized automatically when assigned.
- height: float¶
Height of the rectangular area light. Synchronized automatically when assigned.
- class viser.SpotLightHandle[source]¶
Handle for spot lights.
- property name: str¶
Read-only name of the scene node.
- property position: ndarray¶
Position of the scene node. This is equivalent to the t in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- remove() None ¶
Remove the node from the scene.
- Return type:
None
- property visible: bool¶
Whether the scene node is visible or not. Synchronized to clients automatically when assigned.
- property wxyz: ndarray¶
Orientation of the scene node. This is the quaternion representation of the R in
p_parent = [R | t] p_local
. Synchronized to clients automatically when assigned.
- color: Tuple[int, int, int]¶
Color of the spot light. Synchronized automatically when assigned.
- intensity: float¶
Intensity of the spot light. Synchronized automatically when assigned.
- distance: float¶
Distance of the spot light. Synchronized automatically when assigned.
- angle: float¶
Angle of the spot light. Synchronized automatically when assigned.
- penumbra: float¶
Penumbra of the spot light. Synchronized automatically when assigned.
- decay: float¶
Decay of the spot light. Synchronized automatically when assigned.