3D GUI elementsΒΆ
add_3d_gui_container()
allows standard GUI elements to be incorporated directly into a
3D scene. In this example, we click on coordinate frames to show actions that can be
performed on them.
1import time
2from typing import Optional
3
4import numpy as np
5
6import viser
7import viser.transforms as tf
8
9server = viser.ViserServer()
10server.gui.configure_theme(dark_mode=True)
11num_frames = 20
12
13
14@server.on_client_connect
15def _(client: viser.ClientHandle) -> None:
16 """For each client that connects, we create a set of random frames + a click handler for each frame.
17
18 When a frame is clicked, we display a 3D gui node.
19 """
20
21 rng = np.random.default_rng(0)
22
23 displayed_3d_container: Optional[viser.Gui3dContainerHandle] = None
24
25 def make_frame(i: int) -> None:
26 # Sample a random orientation + position.
27 wxyz = rng.normal(size=4)
28 wxyz /= np.linalg.norm(wxyz)
29 position = rng.uniform(-3.0, 3.0, size=(3,))
30
31 # Create a coordinate frame and label.
32 frame = client.scene.add_frame(f"/frame_{i}", wxyz=wxyz, position=position)
33
34 # Move the camera when we click a frame.
35 @frame.on_click
36 def _(_):
37 nonlocal displayed_3d_container
38
39 # Close previously opened GUI.
40 if displayed_3d_container is not None:
41 displayed_3d_container.remove()
42
43 displayed_3d_container = client.scene.add_3d_gui_container(
44 f"/frame_{i}/gui"
45 )
46 with displayed_3d_container:
47 go_to = client.gui.add_button("Go to")
48 randomize_orientation = client.gui.add_button("Randomize orientation")
49 close = client.gui.add_button("Close GUI")
50
51 @go_to.on_click
52 def _(_) -> None:
53 T_world_current = tf.SE3.from_rotation_and_translation(
54 tf.SO3(client.camera.wxyz), client.camera.position
55 )
56 T_world_target = tf.SE3.from_rotation_and_translation(
57 tf.SO3(frame.wxyz), frame.position
58 ) @ tf.SE3.from_translation(np.array([0.0, 0.0, -0.5]))
59
60 T_current_target = T_world_current.inverse() @ T_world_target
61
62 for j in range(20):
63 T_world_set = T_world_current @ tf.SE3.exp(
64 T_current_target.log() * j / 19.0
65 )
66
67 # Important bit: we atomically set both the orientation and the position
68 # of the camera.
69 with client.atomic():
70 client.camera.wxyz = T_world_set.rotation().wxyz
71 client.camera.position = T_world_set.translation()
72 time.sleep(1.0 / 60.0)
73
74 # Mouse interactions should orbit around the frame origin.
75 client.camera.look_at = frame.position
76
77 @randomize_orientation.on_click
78 def _(_) -> None:
79 wxyz = rng.normal(size=4)
80 wxyz /= np.linalg.norm(wxyz)
81 frame.wxyz = wxyz
82
83 @close.on_click
84 def _(_) -> None:
85 nonlocal displayed_3d_container
86 if displayed_3d_container is None:
87 return
88 displayed_3d_container.remove()
89 displayed_3d_container = None
90
91 for i in range(num_frames):
92 make_frame(i)
93
94
95while True:
96 time.sleep(1.0)