3D GUI Elements#

add_3d_gui_container() allows standard GUI elements to be incorporated directly into a 3D scene. In this example, we click on coordinate frames to show actions that can be performed on them.

 1import time
 2from typing import Optional
 3
 4import numpy as onp
 5import viser
 6import viser.transforms as tf
 7
 8server = viser.ViserServer()
 9num_frames = 20
10
11
12@server.on_client_connect
13def _(client: viser.ClientHandle) -> None:
14    """For each client that connects, we create a set of random frames + a click handler for each frame.
15
16    When a frame is clicked, we display a 3D gui node.
17    """
18
19    rng = onp.random.default_rng(0)
20
21    displayed_3d_container: Optional[viser.Gui3dContainerHandle] = None
22
23    def make_frame(i: int) -> None:
24        # Sample a random orientation + position.
25        wxyz = rng.normal(size=4)
26        wxyz /= onp.linalg.norm(wxyz)
27        position = rng.uniform(-3.0, 3.0, size=(3,))
28
29        # Create a coordinate frame and label.
30        frame = client.scene.add_frame(f"/frame_{i}", wxyz=wxyz, position=position)
31
32        # Move the camera when we click a frame.
33        @frame.on_click
34        def _(_):
35            nonlocal displayed_3d_container
36
37            # Close previously opened GUI.
38            if displayed_3d_container is not None:
39                displayed_3d_container.remove()
40
41            displayed_3d_container = client.scene.add_3d_gui_container(
42                f"/frame_{i}/gui"
43            )
44            with displayed_3d_container:
45                go_to = client.gui.add_button("Go to")
46                randomize_orientation = client.gui.add_button("Randomize orientation")
47                close = client.gui.add_button("Close GUI")
48
49            @go_to.on_click
50            def _(_) -> None:
51                T_world_current = tf.SE3.from_rotation_and_translation(
52                    tf.SO3(client.camera.wxyz), client.camera.position
53                )
54                T_world_target = tf.SE3.from_rotation_and_translation(
55                    tf.SO3(frame.wxyz), frame.position
56                ) @ tf.SE3.from_translation(onp.array([0.0, 0.0, -0.5]))
57
58                T_current_target = T_world_current.inverse() @ T_world_target
59
60                for j in range(20):
61                    T_world_set = T_world_current @ tf.SE3.exp(
62                        T_current_target.log() * j / 19.0
63                    )
64
65                    # Important bit: we atomically set both the orientation and the position
66                    # of the camera.
67                    with client.atomic():
68                        client.camera.wxyz = T_world_set.rotation().wxyz
69                        client.camera.position = T_world_set.translation()
70                    time.sleep(1.0 / 60.0)
71
72                # Mouse interactions should orbit around the frame origin.
73                client.camera.look_at = frame.position
74
75            @randomize_orientation.on_click
76            def _(_) -> None:
77                wxyz = rng.normal(size=4)
78                wxyz /= onp.linalg.norm(wxyz)
79                frame.wxyz = wxyz
80
81            @close.on_click
82            def _(_) -> None:
83                nonlocal displayed_3d_container
84                if displayed_3d_container is None:
85                    return
86                displayed_3d_container.remove()
87                displayed_3d_container = None
88
89    for i in range(num_frames):
90        make_frame(i)
91
92
93while True:
94    time.sleep(1.0)