from __future__ import annotations
import asyncio
import builtins
import colorsys
import dataclasses
import functools
import threading
import time
from asyncio import AbstractEventLoop
from concurrent.futures import ThreadPoolExecutor
from pathlib import Path
from typing import (
TYPE_CHECKING,
Any,
Protocol,
Sequence,
Tuple,
TypeVar,
cast,
overload,
)
import numpy as np
from typing_extensions import (
Literal,
LiteralString,
TypeAlias,
TypedDict,
get_type_hints,
)
from viser import theme
from . import _messages
from ._gui_handles import (
GuiButtonGroupHandle,
GuiButtonHandle,
GuiCheckboxHandle,
GuiContainerProtocol,
GuiDropdownHandle,
GuiEvent,
GuiFolderHandle,
GuiMarkdownHandle,
GuiModalHandle,
GuiMultiSliderHandle,
GuiNumberHandle,
GuiPlotlyHandle,
GuiProgressBarHandle,
GuiRgbaHandle,
GuiRgbHandle,
GuiSliderHandle,
GuiTabGroupHandle,
GuiTextHandle,
GuiUploadButtonHandle,
GuiVector2Handle,
GuiVector3Handle,
SupportsRemoveProtocol,
UploadedFile,
_GuiHandleState,
_GuiInputHandle,
_make_uuid,
)
from ._icons import svg_from_icon
from ._icons_enum import IconName
from ._messages import FileTransferPartAck, GuiBaseProps, GuiSliderMark
from ._scene_api import cast_vector
if TYPE_CHECKING:
import plotly.graph_objects as go
from ._viser import ClientHandle, ViserServer
from .infra import ClientId
GuiInputPropsType = TypeVar("GuiInputPropsType", bound=GuiBaseProps)
IntOrFloat = TypeVar("IntOrFloat", int, float)
TString = TypeVar("TString", bound=str)
TLiteralString = TypeVar("TLiteralString", bound=LiteralString)
T = TypeVar("T")
LengthTenStrTuple: TypeAlias = Tuple[str, str, str, str, str, str, str, str, str, str]
Color: TypeAlias = Literal[
"dark",
"gray",
"red",
"pink",
"grape",
"violet",
"indigo",
"blue",
"cyan",
"green",
"lime",
"yellow",
"orange",
"teal",
]
def _hex_from_hls(h: float, l: float, s: float) -> str:
"""Converts HLS values in [0.0, 1.0] to a hex-formatted string, eg 0xffffff."""
return "#" + "".join(
[
int(min(255, max(0, channel * 255.0)) + 0.5).to_bytes(1, "little").hex()
for channel in colorsys.hls_to_rgb(h, l, s)
]
)
def _compute_step(x: float | None) -> float: # type: ignore
"""For number inputs: compute an increment size from some number.
Example inputs/outputs:
100 => 1
12 => 1
12.1 => 0.1
12.02 => 0.01
0.004 => 0.001
"""
return 1 if x is None else 10 ** (-_compute_precision_digits(x))
def _compute_precision_digits(x: float) -> int:
"""For number inputs: compute digits of precision from some number.
Example inputs/outputs:
100 => 0
12 => 0
12.1 => 1
10.2 => 1
0.007 => 3
"""
digits = 0
while x != round(x, ndigits=digits) and digits < 7:
digits += 1
return digits
@dataclasses.dataclass
class _RootGuiContainer:
_children: dict[str, SupportsRemoveProtocol]
_global_order_counter = 0
def _apply_default_order(order: float | None) -> float:
"""Apply default ordering logic for GUI elements.
If `order` is set to a float, this function is a no-op and returns it back.
Otherwise, we increment and return the value of a global counter.
"""
if order is not None:
return order
global _global_order_counter
_global_order_counter += 1
return _global_order_counter
@functools.lru_cache(maxsize=None)
def get_type_hints_cached(cls: type[Any]) -> dict[str, Any]:
return get_type_hints(cls) # type: ignore
class _FileUploadState(TypedDict):
filename: str
mime_type: str
part_count: int
parts: dict[int, bytes]
total_bytes: int
transferred_bytes: int
lock: threading.Lock
[docs]
class GuiApi:
"""Interface for working with the 2D GUI in viser.
Used by both our global server object, for sharing the same GUI elements
with all clients, and by individual client handles."""
_target_container_from_thread_id: dict[int, str] = {}
"""ID of container to put GUI elements into."""
def __init__(
self,
owner: ViserServer | ClientHandle, # Who do I belong to?
thread_executor: ThreadPoolExecutor,
event_loop: AbstractEventLoop,
) -> None:
from ._viser import ViserServer
self._owner = owner
"""Entity that owns this API."""
self._thread_executor = thread_executor
self._event_loop = event_loop
self._websock_interface = (
owner._websock_server
if isinstance(owner, ViserServer)
else owner._websock_connection
)
"""Interface for sending and listening to messages."""
self._gui_input_handle_from_uuid: dict[str, _GuiInputHandle[Any]] = {}
self._container_handle_from_uuid: dict[str, GuiContainerProtocol] = {
"root": _RootGuiContainer({})
}
self._current_file_upload_states: dict[str, _FileUploadState] = {}
# Set to True when plotly.min.js has been sent to client.
self._setup_plotly_js: bool = False
self._websock_interface.register_handler(
_messages.GuiUpdateMessage, self._handle_gui_updates
)
self._websock_interface.register_handler(
_messages.FileTransferStart, self._handle_file_transfer_start
)
self._websock_interface.register_handler(
_messages.FileTransferPart,
self._handle_file_transfer_part,
)
async def _handle_gui_updates(
self, client_id: ClientId, message: _messages.GuiUpdateMessage
) -> None:
"""Callback for handling GUI messages."""
handle = self._gui_input_handle_from_uuid.get(message.uuid, None)
if handle is None:
return
handle_state = handle._impl
has_changed = False
updates_cast = {}
for prop_name, prop_value in message.updates.items():
assert hasattr(handle_state, prop_name)
current_value = getattr(handle_state, prop_name)
# Do some type casting. This is brittle, but necessary (1) when we
# expect floats but the Javascript side gives us integers or (2)
# when we expect tuples but the Javascript side gives us lists.
if prop_name == "value":
if isinstance(handle_state.value, tuple):
# We currently assume all tuple types have length >0, and
# contents are all the same type.
assert len(handle_state.value) > 0
typ = type(handle_state.value[0])
assert all([type(x) == typ for x in handle_state.value])
prop_value = tuple([typ(new) for new in prop_value])
else:
prop_value = type(handle_state.value)(prop_value)
# Update handle property.
if current_value != prop_value:
has_changed = True
setattr(handle_state, prop_name, prop_value)
# Save value, which might have been cast.
updates_cast[prop_name] = prop_value
# Only call update when value has actually changed.
if not handle_state.is_button and not has_changed:
return
# GUI element has been updated!
handle_state.update_timestamp = time.time()
for cb in handle_state.update_cb:
from ._viser import ClientHandle, ViserServer
# Get the handle of the client that triggered this event.
if isinstance(self._owner, ClientHandle):
client = self._owner
elif isinstance(self._owner, ViserServer):
client = self._owner._connected_clients.get(client_id, None)
if client is None:
return
else:
assert False
if asyncio.iscoroutinefunction(cb):
await cb(GuiEvent(client, client_id, handle))
else:
self._thread_executor.submit(cb, GuiEvent(client, client_id, handle))
if handle_state.sync_cb is not None:
handle_state.sync_cb(client_id, updates_cast)
def _handle_file_transfer_start(
self, client_id: ClientId, message: _messages.FileTransferStart
) -> None:
if message.source_component_uuid not in self._gui_input_handle_from_uuid:
return
self._current_file_upload_states[message.transfer_uuid] = {
"filename": message.filename,
"mime_type": message.mime_type,
"part_count": message.part_count,
"parts": {},
"total_bytes": message.size_bytes,
"transferred_bytes": 0,
"lock": threading.Lock(),
}
def _handle_file_transfer_part(
self, client_id: ClientId, message: _messages.FileTransferPart
) -> None:
if message.transfer_uuid not in self._current_file_upload_states:
return
assert message.source_component_uuid in self._gui_input_handle_from_uuid
state = self._current_file_upload_states[message.transfer_uuid]
state["parts"][message.part] = message.content
total_bytes = state["total_bytes"]
with state["lock"]:
state["transferred_bytes"] += len(message.content)
# Send ack to the server.
self._websock_interface.queue_message(
FileTransferPartAck(
source_component_uuid=message.source_component_uuid,
transfer_uuid=message.transfer_uuid,
transferred_bytes=state["transferred_bytes"],
total_bytes=total_bytes,
)
)
if state["transferred_bytes"] < total_bytes:
return
# Finish the upload.
assert state["transferred_bytes"] == total_bytes
state = self._current_file_upload_states.pop(message.transfer_uuid)
handle = self._gui_input_handle_from_uuid.get(
message.source_component_uuid, None
)
if handle is None:
return
handle_state = handle._impl
value = UploadedFile(
name=state["filename"],
content=b"".join(state["parts"][i] for i in range(state["part_count"])),
)
# Update state.
handle_state.value = value
handle_state.update_timestamp = time.time()
# Trigger callbacks.
for cb in handle_state.update_cb:
from ._viser import ClientHandle, ViserServer
# Get the handle of the client that triggered this event.
if isinstance(self._owner, ClientHandle):
client = self._owner
elif isinstance(self._owner, ViserServer):
client = self._owner._connected_clients.get(client_id, None)
if client is None:
return
else:
assert False
if asyncio.iscoroutinefunction(cb):
self._event_loop.create_task(cb(GuiEvent(client, client_id, handle)))
else:
self._thread_executor.submit(cb, GuiEvent(client, client_id, handle))
def _get_container_uuid(self) -> str:
"""Get container ID associated with the current thread."""
return self._target_container_from_thread_id.get(threading.get_ident(), "root")
def _set_container_uid(self, container_uuid: str) -> None:
"""Set container ID associated with the current thread."""
self._target_container_from_thread_id[threading.get_ident()] = container_uuid
[docs]
def reset(self) -> None:
"""Reset the GUI."""
self._websock_interface.queue_message(_messages.ResetGuiMessage())
[docs]
def set_panel_label(self, label: str | None) -> None:
"""Set the main label that appears in the GUI panel.
Args:
label: The new label.
"""
self._websock_interface.queue_message(_messages.SetGuiPanelLabelMessage(label))
[docs]
def add_folder(
self,
label: str,
order: float | None = None,
expand_by_default: bool = True,
visible: bool = True,
) -> GuiFolderHandle:
"""Add a folder, and return a handle that can be used to populate it.
Args:
label: Label to display on the folder.
order: Optional ordering, smallest values will be displayed first.
expand_by_default: Open the folder by default. Set to False to collapse it by
default.
visible: Whether the component is visible.
Returns:
A handle that can be used as a context to populate the folder.
"""
folder_container_id = _make_uuid()
order = _apply_default_order(order)
props = _messages.GuiFolderProps(
order=order,
label=label,
expand_by_default=expand_by_default,
visible=visible,
)
self._websock_interface.queue_message(
_messages.GuiFolderMessage(
uuid=folder_container_id,
container_uuid=self._get_container_uuid(),
props=props,
)
)
return GuiFolderHandle(
_GuiHandleState(
folder_container_id,
self,
None,
props=props,
parent_container_id=self._get_container_uuid(),
)
)
[docs]
def add_modal(
self,
title: str,
order: float | None = None,
) -> GuiModalHandle:
"""Show a modal window, which can be useful for popups and messages, then return
a handle that can be used to populate it.
Args:
title: Title to display on the modal.
order: Optional ordering, smallest values will be displayed first.
Returns:
A handle that can be used as a context to populate the modal.
"""
modal_container_id = _make_uuid()
order = _apply_default_order(order)
self._websock_interface.queue_message(
_messages.GuiModalMessage(
order=order,
uuid=modal_container_id,
title=title,
)
)
return GuiModalHandle(
_gui_api=self,
_uid=modal_container_id,
)
[docs]
def add_tab_group(
self,
order: float | None = None,
visible: bool = True,
) -> GuiTabGroupHandle:
"""Add a tab group.
Args:
order: Optional ordering, smallest values will be displayed first.
visible: Whether the component is visible.
Returns:
A handle that can be used as a context to populate the tab group.
"""
tab_group_id = _make_uuid()
order = _apply_default_order(order)
message = _messages.GuiTabGroupMessage(
uuid=tab_group_id,
container_uuid=self._get_container_uuid(),
props=_messages.GuiTabGroupProps(
order=order,
_tab_labels=(),
visible=visible,
_tab_icons_html=(),
_tab_container_ids=(),
),
)
self._websock_interface.queue_message(message)
return GuiTabGroupHandle(
_GuiHandleState(
message.uuid,
self,
value=None,
props=message.props,
parent_container_id=message.container_uuid,
)
)
[docs]
def add_markdown(
self,
content: str,
image_root: Path | None = None,
order: float | None = None,
visible: bool = True,
) -> GuiMarkdownHandle:
"""Add markdown to the GUI.
Args:
content: Markdown content to display.
image_root: Optional root directory to resolve relative image paths.
order: Optional ordering, smallest values will be displayed first.
visible: Whether the component is visible.
Returns:
A handle that can be used to interact with the GUI element.
"""
message = _messages.GuiMarkdownMessage(
uuid=_make_uuid(),
container_uuid=self._get_container_uuid(),
props=_messages.GuiMarkdownProps(
order=_apply_default_order(order),
_markdown="",
visible=visible,
),
)
self._websock_interface.queue_message(message)
handle = GuiMarkdownHandle(
_GuiHandleState(
message.uuid,
self,
None,
props=message.props,
parent_container_id=message.container_uuid,
),
_content=content,
_image_root=image_root,
)
# Logic for processing markdown, handling images, etc is all in the
# `.content` setter, which should send a GuiUpdateMessage.
handle.content = content
return handle
[docs]
def add_plotly(
self,
figure: go.Figure,
aspect: float = 1.0,
order: float | None = None,
visible: bool = True,
) -> GuiPlotlyHandle:
"""Add a Plotly figure to the GUI. Requires the `plotly` package to be
installed.
Args:
figure: Plotly figure to display.
aspect: Aspect ratio of the plot in the control panel (width/height).
order: Optional ordering, smallest values will be displayed first.
visible: Whether the component is visible.
Returns:
A handle that can be used to interact with the GUI element.
"""
# If plotly.min.js hasn't been sent to the client yet, the client won't be able
# to render the plot. Send this large file now! (~3MB)
if not self._setup_plotly_js:
# Check if plotly is installed.
try:
import plotly
except ImportError:
raise ImportError(
"You must have the `plotly` package installed to use the Plotly GUI element."
)
# Check that plotly.min.js exists.
plotly_path = (
Path(plotly.__file__).parent / "package_data" / "plotly.min.js"
)
assert (
plotly_path.exists()
), f"Could not find plotly.min.js at {plotly_path}."
# Send it over!
plotly_js = plotly_path.read_text(encoding="utf-8")
self._websock_interface.queue_message(
_messages.RunJavascriptMessage(source=plotly_js)
)
# Update the flag so we don't send it again.
self._setup_plotly_js = True
# After plotly.min.js has been sent, we can send the plotly figure.
# Empty string for `plotly_json_str` is a signal to the client to render nothing.
message = _messages.GuiPlotlyMessage(
uuid=_make_uuid(),
container_uuid=self._get_container_uuid(),
props=_messages.GuiPlotlyProps(
order=_apply_default_order(order),
_plotly_json_str="",
aspect=1.0,
visible=visible,
),
)
self._websock_interface.queue_message(message)
handle = GuiPlotlyHandle(
_GuiHandleState(
message.uuid,
self,
value=None,
props=message.props,
parent_container_id=message.container_uuid,
),
_figure=figure,
)
# Set the plotly handle properties.
handle.figure = figure
handle.aspect = aspect
return handle
[docs]
def add_checkbox(
self,
label: str,
initial_value: bool,
disabled: bool = False,
visible: bool = True,
hint: str | None = None,
order: float | None = None,
) -> GuiCheckboxHandle:
"""Add a checkbox to the GUI.
Args:
label: Label to display on the checkbox.
initial_value: Initial value of the checkbox.
disabled: Whether the checkbox is disabled.
visible: Whether the checkbox is visible.
hint: Optional hint to display on hover.
order: Optional ordering, smallest values will be displayed first.
Returns:
A handle that can be used to interact with the GUI element.
"""
value = initial_value
assert isinstance(value, bool)
uuid = _make_uuid()
order = _apply_default_order(order)
return GuiCheckboxHandle(
self._create_gui_input(
value,
message=_messages.GuiCheckboxMessage(
value=value,
uuid=uuid,
container_uuid=self._get_container_uuid(),
props=_messages.GuiCheckboxProps(
order=order,
label=label,
hint=hint,
disabled=disabled,
visible=visible,
),
),
)
)
[docs]
def add_text(
self,
label: str,
initial_value: str,
disabled: bool = False,
visible: bool = True,
hint: str | None = None,
order: float | None = None,
) -> GuiTextHandle:
"""Add a text input to the GUI.
Args:
label: Label to display on the text input.
initial_value: Initial value of the text input.
disabled: Whether the text input is disabled.
visible: Whether the text input is visible.
hint: Optional hint to display on hover.
order: Optional ordering, smallest values will be displayed first.
Returns:
A handle that can be used to interact with the GUI element.
"""
value = initial_value
assert isinstance(value, str)
uuid = _make_uuid()
order = _apply_default_order(order)
return GuiTextHandle(
self._create_gui_input(
value,
message=_messages.GuiTextMessage(
value=value,
uuid=uuid,
container_uuid=self._get_container_uuid(),
props=_messages.GuiTextProps(
order=order,
label=label,
hint=hint,
disabled=disabled,
visible=visible,
),
),
)
)
[docs]
def add_number(
self,
label: str,
initial_value: IntOrFloat,
min: IntOrFloat | None = None,
max: IntOrFloat | None = None,
step: IntOrFloat | None = None,
disabled: bool = False,
visible: bool = True,
hint: str | None = None,
order: float | None = None,
) -> GuiNumberHandle[IntOrFloat]:
"""Add a number input to the GUI, with user-specifiable bound and precision parameters.
Args:
label: Label to display on the number input.
initial_value: Initial value of the number input.
min: Optional minimum value of the number input.
max: Optional maximum value of the number input.
step: Optional step size of the number input. Computed automatically if not
specified.
disabled: Whether the number input is disabled.
visible: Whether the number input is visible.
hint: Optional hint to display on hover.
order: Optional ordering, smallest values will be displayed first.
Returns:
A handle that can be used to interact with the GUI element.
"""
value = initial_value
assert isinstance(value, (int, float))
if step is None:
# It's ok that `step` is always a float, even if the value is an integer,
# because things all become `number` types after serialization.
step = float( # type: ignore
np.min(
[
_compute_step(value),
_compute_step(min),
_compute_step(max),
]
)
)
assert step is not None
uuid = _make_uuid()
order = _apply_default_order(order)
return GuiNumberHandle(
self._create_gui_input(
value,
message=_messages.GuiNumberMessage(
value=value,
uuid=uuid,
container_uuid=self._get_container_uuid(),
props=_messages.GuiNumberProps(
order=order,
label=label,
hint=hint,
min=min,
max=max,
precision=_compute_precision_digits(step),
step=step,
disabled=disabled,
visible=visible,
),
),
is_button=False,
)
)
[docs]
def add_vector2(
self,
label: str,
initial_value: tuple[float, float] | np.ndarray,
min: tuple[float, float] | np.ndarray | None = None,
max: tuple[float, float] | np.ndarray | None = None,
step: float | None = None,
disabled: bool = False,
visible: bool = True,
hint: str | None = None,
order: float | None = None,
) -> GuiVector2Handle:
"""Add a length-2 vector input to the GUI.
Args:
label: Label to display on the vector input.
initial_value: Initial value of the vector input.
min: Optional minimum value of the vector input.
max: Optional maximum value of the vector input.
step: Optional step size of the vector input. Computed automatically if not
disabled: Whether the vector input is disabled.
visible: Whether the vector input is visible.
hint: Optional hint to display on hover.
order: Optional ordering, smallest values will be displayed first.
Returns:
A handle that can be used to interact with the GUI element.
"""
value = initial_value
value = cast_vector(value, 2)
min = cast_vector(min, 2) if min is not None else None
max = cast_vector(max, 2) if max is not None else None
uuid = _make_uuid()
order = _apply_default_order(order)
if step is None:
possible_steps: list[float] = []
possible_steps.extend([_compute_step(x) for x in value])
if min is not None:
possible_steps.extend([_compute_step(x) for x in min])
if max is not None:
possible_steps.extend([_compute_step(x) for x in max])
step = float(np.min(possible_steps))
return GuiVector2Handle(
self._create_gui_input(
value,
message=_messages.GuiVector2Message(
value=value,
uuid=uuid,
container_uuid=self._get_container_uuid(),
props=_messages.GuiVector2Props(
order=order,
label=label,
hint=hint,
min=min,
max=max,
step=step,
precision=_compute_precision_digits(step),
disabled=disabled,
visible=visible,
),
),
)
)
[docs]
def add_vector3(
self,
label: str,
initial_value: tuple[float, float, float] | np.ndarray,
min: tuple[float, float, float] | np.ndarray | None = None,
max: tuple[float, float, float] | np.ndarray | None = None,
step: float | None = None,
disabled: bool = False,
visible: bool = True,
hint: str | None = None,
order: float | None = None,
) -> GuiVector3Handle:
"""Add a length-3 vector input to the GUI.
Args:
label: Label to display on the vector input.
initial_value: Initial value of the vector input.
min: Optional minimum value of the vector input.
max: Optional maximum value of the vector input.
step: Optional step size of the vector input. Computed automatically if not
disabled: Whether the vector input is disabled.
visible: Whether the vector input is visible.
hint: Optional hint to display on hover.
order: Optional ordering, smallest values will be displayed first.
Returns:
A handle that can be used to interact with the GUI element.
"""
value = initial_value
value = cast_vector(value, 3)
min = cast_vector(min, 3) if min is not None else None
max = cast_vector(max, 3) if max is not None else None
uuid = _make_uuid()
order = _apply_default_order(order)
if step is None:
possible_steps: list[float] = []
possible_steps.extend([_compute_step(x) for x in value])
if min is not None:
possible_steps.extend([_compute_step(x) for x in min])
if max is not None:
possible_steps.extend([_compute_step(x) for x in max])
step = float(np.min(possible_steps))
return GuiVector3Handle(
self._create_gui_input(
value,
message=_messages.GuiVector3Message(
value=value,
uuid=uuid,
container_uuid=self._get_container_uuid(),
props=_messages.GuiVector3Props(
order=order,
label=label,
hint=hint,
min=min,
max=max,
step=step,
precision=_compute_precision_digits(step),
disabled=disabled,
visible=visible,
),
),
)
)
# See add_dropdown for notes on overloads.
@overload
def add_dropdown(
self,
label: str,
options: Sequence[TLiteralString],
initial_value: TLiteralString | None = None,
disabled: bool = False,
visible: bool = True,
hint: str | None = None,
order: float | None = None,
) -> GuiDropdownHandle[TLiteralString]: ...
@overload
def add_dropdown(
self,
label: str,
options: Sequence[TString],
initial_value: TString | None = None,
disabled: bool = False,
visible: bool = True,
hint: str | None = None,
order: float | None = None,
) -> GuiDropdownHandle[TString]: ...
[docs]
def add_dropdown(
self,
label: str,
options: Sequence[TLiteralString] | Sequence[TString],
initial_value: TLiteralString | TString | None = None,
disabled: bool = False,
visible: bool = True,
hint: str | None = None,
order: float | None = None,
) -> GuiDropdownHandle[Any]: # Output type is specified in overloads.
"""Add a dropdown to the GUI.
Args:
label: Label to display on the dropdown.
options: Sequence of options to display in the dropdown.
initial_value: Initial value of the dropdown.
disabled: Whether the dropdown is disabled.
visible: Whether the dropdown is visible.
hint: Optional hint to display on hover.
order: Optional ordering, smallest values will be displayed first.
Returns:
A handle that can be used to interact with the GUI element.
"""
value = initial_value
if value is None:
value = options[0]
uuid = _make_uuid()
order = _apply_default_order(order)
return GuiDropdownHandle(
self._create_gui_input(
value,
message=_messages.GuiDropdownMessage(
value=value,
uuid=uuid,
container_uuid=self._get_container_uuid(),
props=_messages.GuiDropdownProps(
order=order,
label=label,
hint=hint,
options=tuple(options),
disabled=disabled,
visible=visible,
),
),
),
)
[docs]
def add_progress_bar(
self,
value: float,
visible: bool = True,
animated: bool = False,
color: Color | None = None,
order: float | None = None,
) -> GuiProgressBarHandle:
"""Add a progress bar to the GUI.
Args:
value: Value of the progress bar. (0 - 100)
visible: Whether the progress bar is visible.
animated: Whether the progress bar is in a loading state (animated, striped).
color: The color of the progress bar.
order: Optional ordering, smallest values will be displayed first.
Returns:
A handle that can be used to interact with the GUI element.
"""
assert value >= 0 and value <= 100
message = _messages.GuiProgressBarMessage(
value=value,
uuid=_make_uuid(),
container_uuid=self._get_container_uuid(),
props=_messages.GuiProgressBarProps(
order=_apply_default_order(order),
animated=animated,
color=color,
visible=visible,
),
)
self._websock_interface.queue_message(message)
handle = GuiProgressBarHandle(
_GuiHandleState(
message.uuid,
self,
value=value,
props=message.props,
parent_container_id=message.container_uuid,
),
)
return handle
[docs]
def add_slider(
self,
label: str,
min: IntOrFloat,
max: IntOrFloat,
step: IntOrFloat,
initial_value: IntOrFloat,
marks: tuple[IntOrFloat | tuple[IntOrFloat, str], ...] | None = None,
disabled: bool = False,
visible: bool = True,
hint: str | None = None,
order: float | None = None,
) -> GuiSliderHandle[IntOrFloat]:
"""Add a slider to the GUI. Types of the min, max, step, and initial value should match.
Args:
label: Label to display on the slider.
min: Minimum value of the slider.
max: Maximum value of the slider.
step: Step size of the slider.
initial_value: Initial value of the slider.
marks: tuple of marks to display below the slider. Each mark should
either be a numerical or a (number, label) tuple, where the
label is provided as a string.
disabled: Whether the slider is disabled.
visible: Whether the slider is visible.
hint: Optional hint to display on hover.
order: Optional ordering, smallest values will be displayed first.
Returns:
A handle that can be used to interact with the GUI element.
"""
value: IntOrFloat = initial_value
assert max >= min
step = builtins.min(step, max - min)
assert max >= value >= min
# GUI callbacks cast incoming values to match the type of the initial value. If
# the min, max, or step is a float, we should cast to a float.
#
# This should also match what the IntOrFloat TypeVar resolves to.
if type(value) is int and (
type(min) is float or type(max) is float or type(step) is float
):
value = float(value) # type: ignore
# TODO: as of 6/5/2023, this assert will break something in nerfstudio. (at
# least LERF)
#
# assert type(min) == type(max) == type(step) == type(value)
uuid = _make_uuid()
order = _apply_default_order(order)
return GuiSliderHandle(
self._create_gui_input(
value,
message=_messages.GuiSliderMessage(
value=value,
uuid=uuid,
container_uuid=self._get_container_uuid(),
props=_messages.GuiSliderProps(
order=order,
label=label,
hint=hint,
min=min,
max=max,
step=step,
precision=_compute_precision_digits(step),
visible=visible,
disabled=disabled,
_marks=tuple(
GuiSliderMark(value=float(x[0]), label=x[1])
if isinstance(x, tuple)
else GuiSliderMark(value=x, label=None)
for x in marks
)
if marks is not None
else None,
),
),
is_button=False,
)
)
[docs]
def add_multi_slider(
self,
label: str,
min: IntOrFloat,
max: IntOrFloat,
step: IntOrFloat,
initial_value: tuple[IntOrFloat, ...],
min_range: IntOrFloat | None = None,
fixed_endpoints: bool = False,
marks: tuple[IntOrFloat | tuple[IntOrFloat, str], ...] | None = None,
disabled: bool = False,
visible: bool = True,
hint: str | None = None,
order: float | None = None,
) -> GuiMultiSliderHandle[IntOrFloat]:
"""Add a multi slider to the GUI. Types of the min, max, step, and initial value should match.
Args:
label: Label to display on the slider.
min: Minimum value of the slider.
max: Maximum value of the slider.
step: Step size of the slider.
initial_value: Initial values of the slider.
min_range: Optional minimum difference between two values of the slider.
fixed_endpoints: Whether the endpoints of the slider are fixed.
marks: tuple of marks to display below the slider. Each mark should
either be a numerical or a (number, label) tuple, where the
label is provided as a string.
disabled: Whether the slider is disabled.
visible: Whether the slider is visible.
hint: Optional hint to display on hover.
order: Optional ordering, smallest values will be displayed first.
Returns:
A handle that can be used to interact with the GUI element.
"""
assert max >= min
step = builtins.min(step, max - min)
assert all(max >= x >= min for x in initial_value)
# GUI callbacks cast incoming values to match the type of the initial value. If
# any of the arguments are floats, we should always use a float value.
#
# This should also match what the IntOrFloat TypeVar resolves to.
if (
type(min) is float
or type(max) is float
or type(step) is float
or type(min_range) is float
):
initial_value = tuple(float(x) for x in initial_value) # type: ignore
uuid = _make_uuid()
order = _apply_default_order(order)
return GuiMultiSliderHandle(
self._create_gui_input(
value=initial_value,
message=_messages.GuiMultiSliderMessage(
value=initial_value,
uuid=uuid,
container_uuid=self._get_container_uuid(),
props=_messages.GuiMultiSliderProps(
order=order,
label=label,
hint=hint,
min=min,
min_range=min_range,
max=max,
step=step,
visible=visible,
disabled=disabled,
fixed_endpoints=fixed_endpoints,
precision=_compute_precision_digits(step),
_marks=tuple(
GuiSliderMark(value=float(x[0]), label=x[1])
if isinstance(x, tuple)
else GuiSliderMark(value=x, label=None)
for x in marks
)
if marks is not None
else None,
),
),
is_button=False,
)
)
[docs]
def add_rgb(
self,
label: str,
initial_value: tuple[int, int, int],
disabled: bool = False,
visible: bool = True,
hint: str | None = None,
order: float | None = None,
) -> GuiRgbHandle:
"""Add an RGB picker to the GUI.
Args:
label: Label to display on the RGB picker.
initial_value: Initial value of the RGB picker.
disabled: Whether the RGB picker is disabled.
visible: Whether the RGB picker is visible.
hint: Optional hint to display on hover.
order: Optional ordering, smallest values will be displayed first.
Returns:
A handle that can be used to interact with the GUI element.
"""
value = initial_value
uuid = _make_uuid()
order = _apply_default_order(order)
return GuiRgbHandle(
self._create_gui_input(
value,
message=_messages.GuiRgbMessage(
value=value,
uuid=uuid,
container_uuid=self._get_container_uuid(),
props=_messages.GuiRgbProps(
order=order,
label=label,
hint=hint,
disabled=disabled,
visible=visible,
),
),
)
)
[docs]
def add_rgba(
self,
label: str,
initial_value: tuple[int, int, int, int],
disabled: bool = False,
visible: bool = True,
hint: str | None = None,
order: float | None = None,
) -> GuiRgbaHandle:
"""Add an RGBA picker to the GUI.
Args:
label: Label to display on the RGBA picker.
initial_value: Initial value of the RGBA picker.
disabled: Whether the RGBA picker is disabled.
visible: Whether the RGBA picker is visible.
hint: Optional hint to display on hover.
order: Optional ordering, smallest values will be displayed first.
Returns:
A handle that can be used to interact with the GUI element.
"""
value = initial_value
uuid = _make_uuid()
order = _apply_default_order(order)
return GuiRgbaHandle(
self._create_gui_input(
value,
message=_messages.GuiRgbaMessage(
value=value,
uuid=uuid,
container_uuid=self._get_container_uuid(),
props=_messages.GuiRgbaProps(
order=order,
label=label,
hint=hint,
disabled=disabled,
visible=visible,
),
),
)
)
[docs]
class GuiMessage(Protocol[GuiInputPropsType]):
uuid: str
props: GuiInputPropsType
def _create_gui_input(
self,
value: T,
message: GuiMessage,
is_button: bool = False,
) -> _GuiHandleState[T]:
"""Private helper for adding a simple GUI element."""
# Send add GUI input message.
assert isinstance(message, _messages.Message)
self._websock_interface.queue_message(message)
# Construct handle.
handle_state = _GuiHandleState(
props=message.props,
gui_api=self,
value=value,
update_timestamp=time.time(),
parent_container_id=self._get_container_uuid(),
update_cb=[],
is_button=is_button,
sync_cb=None,
uuid=message.uuid,
)
# For broadcasted GUI handles, we should synchronize all clients.
# This will be a no-op for client handles.
if not is_button:
def sync_other_clients(
client_id: ClientId, updates: dict[str, Any]
) -> None:
message = _messages.GuiUpdateMessage(handle_state.uuid, updates)
message.excluded_self_client = client_id
self._websock_interface.queue_message(message)
handle_state.sync_cb = sync_other_clients
return handle_state